LSetCell
LSetCell Store data into a cell
#include <Lists.h> List Manager Package
void LSetCell(dataPtr, dataLen, theCell, theList );
Ptr dataPtr ; address of data to be placed in the cell
short dataLen ; length of buffer
Cell theCell ; the cell that will receive the new data
ListHandle theList ; handle leading to a ListRec
LSetCell stores data into a cell and, if drawing is on and the cell is currently
visible, displays the new contents.
dataPtr is the address of the start of the data you wish to store into the cell.
Unless you have written a custom 'LDEF', this is typically ASCII text.
dataLen is a positive integer; the size, in bytes, of the data to be stored.
theCell is a Cell (a.k.a. Point); it identifies the cell whose data you wish to
initialize or replace.
theList is a handle leading to a variable-length ListRec structure. It is a
value previously obtained via LNew.
Returns: none

Notes: LSetCell replaces the current contents of a cell with the data at dataPtr.
To append data to an existing cell, use LAddToCell. Use LClrCell to clear
the contents of the cell.
Lists may contain no more that 32K of data (the total of the lengths of all
cells). Use LFind to learn the current size of a cell's data.
See LNew for an example usage of LSetCell.